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Apr 21, 2021

Isometric 3D in 2D Environment #6 Movement adjusting

This is part 6 of the 2d/3d(game/engine) conversion used in my puzzle game: Ladder Box, which is available on Steam: You can find all the textures, scripts in this GitHub repo: https://github.com/fengjiongmax/3D_iso_in_2D Godot 3.2.x is used in this project, you can check the commits for what’s new in each part of this series. Limit user input In the last 5 part of this series, we’ve made all the states working, but we did not limit user input when the movable are moving, so this could happen(I’m hitting a,z,x,s randomly): Read more

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2021

  • Apr 21, 2021 - Isometric 3D in 2D Environment #6 Movement adjusting
  • Apr 21, 2021 - Isometric 3D in 2D Environment #5 More order and move sync
  • Apr 21, 2021 - Isometric 3D in 2D Environment #4 Fall and jump
  • Apr 21, 2021 - Isometric 3D in 2D Environment #3 Make Blocks Move
  • Apr 21, 2021 - Isometric 3D in 2D Environment #2 Texure Render Order
  • Apr 20, 2021 - Isometric 3D in 2D environment #1 Project Setup and Basic Calculation